-by hanza, the human DISCORD : Humanidades
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Robojini/Tuturial_UI_Library/main/UI_Template_1"))()
local Window = Library.CreateLib(" ")
local Tab = Window:NewTab("Player")
local Section = Tab:NewSection("Movement")
Section:NewSlider("WalkSpeed", " ", 250, 0, function(s)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
end)
Section:NewSlider("JumpPower", " ", 250, 0, function(j)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = j
end)
Section:NewButton("Inf Jump", " ", function()
game:GetService("UserInputService").JumpRequest:connect(function()
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end)
end)
Section:NewButton("TP Tool", " ", function()
mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "TP"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack
end)
local Section = Tab:NewSection("Body")
Section:NewButton("Hide Skin", " ", function()
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == 'Pants' or v.ClassName == "Accessory" or v.Name == 'Shirt' or v.Name == 'Title' then
v:Destroy()
end
end
end)
local Section = Tab:NewSection("Other")
Section:NewButton("TP Indo", " ", function()
loadstring(game:HttpGet('https://pastebin.com/raw/sQDApNWX'))()
end)
local Section = Tab:NewSection("Player")
Section:NewButton("Hitbox Expander", " ", function()
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
-- Variável para ajustar o tamanho da hitbox dinamicamente
local hitboxSize = Vector3.new(150, 150, 150) -- Ajuste aqui para alterar o tamanho da hitbox
-- Função para expandir a hitbox do jogador
local function expandHitbox(player, size)
local character = player.Character or player.CharacterAdded:Wait() -- Espera o personagem ser adicionado
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
local originalSize = part.Size -- Armazena o tamanho original
local connection
-- Expande a hitbox com base no tamanho fornecido
part.Size = size
-- Remove a hitbox expandida quando o jogador morre ou o personagem é destruído
connection = part:GetPropertyChangedSignal("Parent"):Connect(function()
if not part.Parent then
connection:Disconnect() -- Desconectar o evento
end
end)
-- Volta a hitbox ao normal quando o jogador morre
local humanoid = character:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
part.Size = originalSize
connection:Disconnect() -- Desconectar ao morrer
end)
end
end
end
-- Função para detectar jogadores ao redor e aplicar a expansão da hitbox
local function detectAndExpand(size, currentPlayer)
for _, player in pairs(Players:GetPlayers()) do
if player ~= currentPlayer then -- Verifica se não é o jogador atual
expandHitbox(player, size)
end
end
end
-- Obtenha o jogador atual (quem executa o script)
local currentPlayer = Players.LocalPlayer
-- Expande a hitbox ao carregar o script
detectAndExpand(hitboxSize, currentPlayer)
-- Se necessário, reexecuta a cada 5 segundos para checar novos jogadores
while wait(5) do
detectAndExpand(hitboxSize, currentPlayer)
end
-- Adiciona suporte para novos jogadores que entram no jogo
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
if player ~= currentPlayer then -- Ignora o jogador atual
expandHitbox(player, hitboxSize)
end
end)
end)
end)
local Tab = Window:NewTab("Chest")
local Section = Tab:NewSection("Earn Money!")
Section:NewButton("Chest3", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
-- Definindo a velocidade do teleporte
local speed = 350 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
-- Nome do objeto que deseja encontrar
local targetName = "Chest3"
-- Função para encontrar o objeto visível mais próximo com o nome desejado
local function FindClosestVisibleObject(targetName)
local closestObject = nil
local shortestDistance = math.huge
local playerPosition = Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") and Plr.Character.HumanoidRootPart.Position
if not playerPosition then return nil end
-- Percorre todos os objetos no Workspace
for _, obj in ipairs(Workspace:GetDescendants()) do
-- Verifica se o objeto é um Model ou BasePart e se o nome bate com o que você quer
if (obj:IsA("BasePart") or obj:IsA("Model")) and obj.Name:lower():find(targetName:lower()) then
local part = obj:IsA("Model") and obj.PrimaryPart or obj
if part and part.Transparency < 1 and part:IsDescendantOf(Workspace) then
local distance = (part.Position - playerPosition).magnitude
if distance < shortestDistance then
shortestDistance = distance
closestObject = part
end
end
end
end
return closestObject
end
-- Função de teleporte suave
local function To(position)
local Chr = Plr.Character
if Chr then
local hm = Chr:FindFirstChild("HumanoidRootPart")
if hm then
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tweenspeed, Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
TweenService:Create(hm, ti, tp):Play()
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tweenspeed)
bv:Destroy()
end
end
end
end
-- Procura o objeto mais próximo que cumpre os requisitos
local closestObject = FindClosestVisibleObject(targetName)
if closestObject then
To(closestObject.Position)
end
end)
Section:NewButton("Chest2", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
-- Definindo a velocidade do teleporte
local speed = 350 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
-- Nome do objeto que deseja encontrar
local targetName = "Chest2"
-- Função para encontrar o objeto visível mais próximo com o nome desejado
local function FindClosestVisibleObject(targetName)
local closestObject = nil
local shortestDistance = math.huge
local playerPosition = Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") and Plr.Character.HumanoidRootPart.Position
if not playerPosition then return nil end
-- Percorre todos os objetos no Workspace
for _, obj in ipairs(Workspace:GetDescendants()) do
-- Verifica se o objeto é um Model ou BasePart e se o nome bate com o que você quer
if (obj:IsA("BasePart") or obj:IsA("Model")) and obj.Name:lower():find(targetName:lower()) then
local part = obj:IsA("Model") and obj.PrimaryPart or obj
if part and part.Transparency < 1 and part:IsDescendantOf(Workspace) then
local distance = (part.Position - playerPosition).magnitude
if distance < shortestDistance then
shortestDistance = distance
closestObject = part
end
end
end
end
return closestObject
end
-- Função de teleporte suave
local function To(position)
local Chr = Plr.Character
if Chr then
local hm = Chr:FindFirstChild("HumanoidRootPart")
if hm then
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tweenspeed, Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
TweenService:Create(hm, ti, tp):Play()
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tweenspeed)
bv:Destroy()
end
end
end
end
-- Procura o objeto mais próximo que cumpre os requisitos
local closestObject = FindClosestVisibleObject(targetName)
if closestObject then
To(closestObject.Position)
end
end)
Section:NewButton("Chest1", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
-- Definindo a velocidade do teleporte
local speed = 350 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
-- Nome do objeto que deseja encontrar
local targetName = "Chest1"
-- Função para encontrar o objeto visível mais próximo com o nome desejado
local function FindClosestVisibleObject(targetName)
local closestObject = nil
local shortestDistance = math.huge
local playerPosition = Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") and Plr.Character.HumanoidRootPart.Position
if not playerPosition then return nil end
-- Percorre todos os objetos no Workspace
for _, obj in ipairs(Workspace:GetDescendants()) do
-- Verifica se o objeto é um Model ou BasePart e se o nome bate com o que você quer
if (obj:IsA("BasePart") or obj:IsA("Model")) and obj.Name:lower():find(targetName:lower()) then
local part = obj:IsA("Model") and obj.PrimaryPart or obj
if part and part.Transparency < 1 and part:IsDescendantOf(Workspace) then
local distance = (part.Position - playerPosition).magnitude
if distance < shortestDistance then
shortestDistance = distance
closestObject = part
end
end
end
end
return closestObject
end
-- Função de teleporte suave
local function To(position)
local Chr = Plr.Character
if Chr then
local hm = Chr:FindFirstChild("HumanoidRootPart")
if hm then
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tweenspeed, Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
TweenService:Create(hm, ti, tp):Play()
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tweenspeed)
bv:Destroy()
end
end
end
end
-- Procura o objeto mais próximo que cumpre os requisitos
local closestObject = FindClosestVisibleObject(targetName)
if closestObject then
To(closestObject.Position)
end
end)
local Tab = Window:NewTab("Islands")
local Section = Tab:NewSection("First Sea")
Section:NewButton("Starter", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(827, 6, 1429)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Marine Starter", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-2513, 7, 2039)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Middle Town", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-557, 8, 1788)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Jungle", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-1321, 12, 486)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Buggy Island", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-1121, 5, 3812)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Desert", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(890, 3, 4101)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Marine Fortress", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-4812, 21, 4362)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("The Mob Leader", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-2857, 51, 5389)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Snow Village", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(1116, 7, -1163)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Prison", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(4876, 65, 736)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Skypea", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-4912, 718, -2623)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Colloseum", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-1441, 7, -2783)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Magma Village", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-5226, 9, 8440)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Fount City", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(6270, 77, 4005)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
local Section = Tab:NewSection("Second Sea")
Section:NewButton("Kingdom of Rose", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(88, 19, 2837)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Kingdom of Rose [Fruit]", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-424, 73, 396)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Green Zone", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-2255, 73, -2692)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Graveard Island", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-5483, 49, -798)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Dark Arena", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(3355, 13, -3302)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Ice Castle", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(6125, 294, -6714)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Snow Mountain", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(599, 401, -5348)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Hot and Cold", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-4955, 42, -4483)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Forgotten Island", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-3526, 6, -9549)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
local Section = Tab:NewSection("Third Sea")
Section:NewButton("Port Town", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-329, 29, 5379)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Hydra Island", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(4627, 846, 1121)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Castle on the Sea", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-4598, 1739, -2337)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
Section:NewButton("Sea of Traits", " ", function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Coordenadas para onde você deseja teleportar
local Destino = Vector3.new(-2043, 5, -9886)
-- Definindo a velocidade do teleporte
local speed = 250 -- ajuste para tornar mais lento
local bodyvelocityenabled = true -- defina como false se estiver sendo kickado
local Plr = Players.LocalPlayer
local Mouse = Plr:GetMouse()
function To(position)
local Chr = Plr.Character
if Chr ~= nil then
local hm = Chr:WaitForChild("HumanoidRootPart")
local dist = (hm.Position - position).magnitude
local tweenspeed = dist / tonumber(speed)
local ti = TweenInfo.new(tonumber(tweenspeed), Enum.EasingStyle.Linear)
local tp = {CFrame = CFrame.new(position)}
-- Criar a tween
TweenService:Create(hm, ti, tp):Play()
-- Se o BodyVelocity estiver habilitado
if bodyvelocityenabled then
local bv = Instance.new("BodyVelocity")
bv.Parent = hm
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
wait(tonumber(tweenspeed))
bv:Destroy()
end
end
end
-- Teleporta indo para as coordenadas definidas
To(Destino)
end)
local Tab = Window:NewTab("Npc")
local Section = Tab:NewSection("All Npc")
Section:NewButton("Hit Box Expander", " ", function()
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local EnemyFolder = Workspace:WaitForChild("Enemies") -- Ajustado para a pasta "Enemies"
-- Variável para ajustar o tamanho da hitbox dinamicamente
local hitboxSize = Vector3.new(80, 80, 80) -- Ajuste aqui para alterar o tamanho da hitbox
-- Função para expandir a hitbox
local function expandHitbox(npc, size)
for _, part in pairs(npc:GetChildren()) do
if part:IsA("BasePart") then
local originalSize = part.Size -- Armazena o tamanho original
local connection
-- Expande a hitbox com base no tamanho fornecido
part.Size = size
-- Remove o hitbox expandido quando o NPC morre ou é destruído
connection = part:GetPropertyChangedSignal("Parent"):Connect(function()
if not part.Parent then
connection:Disconnect() -- desconectar o evento
end
end)
-- Volta o hitbox ao normal quando o NPC morre
npc:WaitForChild("Humanoid").Died:Connect(function()
part.Size = originalSize
connection:Disconnect() -- desconectar ao morrer
end)
end
end
end
-- Função para detectar NPCs ao redor e aplicar a expansão da hitbox
local function detectAndExpand(size)
for _, npc in pairs(EnemyFolder:GetChildren()) do
if npc:IsA("Model") and npc:FindFirstChild("Humanoid") then
expandHitbox(npc, size)
end
end
end
-- Expande a hitbox ao carregar o script
detectAndExpand(hitboxSize)
-- Se necessário, reexecuta a cada 5 segundos para checar novos NPCs
while wait(5) do
detectAndExpand(hitboxSize)
end
end)
local Tab = Window:NewTab("Misc")
local Section = Tab:NewSection("Travel")
Section:NewButton("First Sea", " ", function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TravelMain")
end)
Section:NewButton("Second Sea", " ", function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TravelDressrosa")
end)
Section:NewButton("Third Sea", " ", function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TravelZou")
end)
local Section = Tab:NewSection("Other")
Section:NewButton("Ctrl Delete", " ", function()
loadstring(game:HttpGet('https://pastebin.com/raw/VBCANEbz'))()
end)
Section:NewButton("ESP", " ", function()
loadstring(game:HttpGet("https://pastebin.com/raw/PefgESnq", true))()
end)
Section:NewButton("Grabtools : ON", " ", function()
_G.TOOLFarm = true
while _G.TOOLFarm do
wait()
for a,a in pairs(game:GetService("Workspace"):GetChildren()) do
if a:IsA("Tool") then
if string.find(a.Name, "Fruit") then
firetouchinterest(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,a.Handle,0)
end
end
end
end
end)
Section:NewButton("Grabtools : OFF", " ", function()
_G.TOOLFarm = false
while _G.TOOLFarm do
wait()
for a,a in pairs(game:GetService("Workspace"):GetChildren()) do
if a:IsA("Tool") then
if string.find(a.Name, "Fruit") then
firetouchinterest(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,a.Handle,0)
end
end
end
end
end)
Section:NewButton("Infinity Yield", " ", function()
--by Nicuse#6163
loadstring(game:HttpGet('https://pastebin.com/raw/Sgi947JE'))()
end)
Section:NewButton("Item Alert", " ", function()
loadstring(game:HttpGet("https://pastebin.com/raw/cMSvmpJU"))()
end)
Section:NewButton("R15 Emotes", " ", function()
loadstring(game:HttpGet("https://pastebin.com/raw/umKmR6zj", true))()
end)
Blox Fruits [2024] Script (WORKING) - Pastebin.com (2025)
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